Some of our students had an inspirational and educational time on their recent trip to Hayes Davidson, one of the key architectural visualisation studios in London. Hayes Davidson (HD) works with some of the world’s top architects and designers with visualisations and planning applications for some of the most iconic buildings in London and around the world.
Students got to see some of their latest work and to chat to the artists for some inspiration and good advice.
Hayes Davidson is one of our many industry partners who are instrumental in the design and running of our programmes. HD are currently involved in our major course review and have provided good advice to keep our Architectural Visualisation programmes at the top of their game for the next six years.
A few years ago, theCollegeCGI visited HD and two of our students, Jon Ogilvy and Sahin Evmez were so impressed with what they saw that they made it their own personal career goal to work there. Both now do, Sahin (left) is a 3D Artist and Jon (right) is a Project Art Director. theCollegeCGI is wholeheartedly committed to getting our students into CGI industries. Who knows what the future brings for our current students, but hopefully this trip and other industry activities we provide will inspire and galvanise them to achieve their goals.
Foundation Degree student, Josh Turner, was approached by Tribune Media in LA to ask if they could use his Year 2 Project in as part of the opening scene to the Real Milwaukee Morning Show. Josh did a funky visualisation of the Milwaukee Art Museum for his main project this year (see below) and had to get permission from AutoDesk to use the project, which was generated on an educational version of 3ds Max.
A representative of Tribune Media said they are very excited about the work and plan to submit the complete title sequence to the 2016 Awards. Josh will be credited as 3D Modeller for his work in the credits for the show, on behance.net / promaxbda.org showcases and in the award submissions.
Good work Josh. (Josh’s show reel can be found here.)
This year’s show produced serious results for some serious students (see how serious they look!).
We had 111 guests through the door, including 20 different companies. This resulted in 19 interviews and 6 direct job offers and a placement offer. 3D World will be publishing an article in their on-line journal, Creative Bloq, about a selection of our best students at the show. Also, the show has produced three firm offers of guest speakers for the coming year and a visit to a significant architectural visualisation studio in London. Not bad for a day’s work!
Keep up-to-date on this blog to see how these all pan out next year.
Ryan Parker graduated with a first class honours degree from our BSc 3D CGI Architectural Visualisation in 2012.
We caught up with him when we visited him at his workplace in Visual Method, Manchester.
Q: So you got a job right after your degree, didn’t you?
A: I left Bournemouth and took a position as a Junior Artist with The Neighbourhood
, it was a great experience just coming from university and was great to be amongst a friendly bunch when you’re new to the area too. After 9 months I was promoted to 3D Artist and worked on many high-profile projects for renowned architects and design houses. I stayed with the ‘Hood’ for just under two and a half years before deciding I needed a change and to direct my career down a more photo-realistic path.
Q: So where did you move next?
A: I joined Visual Method
in November 2014 and have loved the attention to detail and level of photo-realism the studio produce on a regular basis. I’ve learnt a lot since being here and have produced the best work of my career so far. The guys here are very talented and I don’t think the CGI world knows just how good their work is!
Q: Now you are producing top-end tutorials for Digital Tutors.
A: Yes, I was recently asked to create, and have completed, a tutorial mini-series
for Digital Tutors
. I was surprised to be asked but it was a great opportunity to create a new piece of personal work and to see if I could communicate all the tricks and tips I’ve picked up through my degree and career so far. It’s a two part course creating an interior scene from scratch. Part 1 one is modelling the architecture, furniture and props – then moving onto lighting, texturing, shading, rendering and post-production in Part 2. I have to say a big thanks to James and Vlad at Visual Method for allowing me to complete this in the studio at the weekends
Q: Now you have fame and fortune (well fame anyway) what are your plans for the future?
A: I’m actually going to be returning to the South Coast in a position for Make Studio
, a local Bournemouth studio that work on a wide range of projects. I’m really looking forward to trying something new and seeing how much I can add to what the guys there already do. Plus I miss the beach A LOT!
Some images created by Ryan while working and Visual Method:
Images (c) Visual Method Ltd
FdSc Graduate Alex Mann has now been at visualhouse for nearly four months after winning their exclusive theCollegeCGI internship competition with this image:
Q. How are you finding life at visualhouse?
A. So far I have been extremely happy with my time at visualhouse, although initially the 0900-1800 Monday to Friday was a big change. Adapting to a studio environment with all its time constraints and requirements took some time but I now feel very settled. My colleagues are all really lovely people and I am learning a lot.
Q. How have your skills developed since doing the placement?
A. So far I have been introduced to V-Ray as well as a number of helpful techniques for modelling and importing CAD drawings from AutoCAD, SketchUp and Rhino. I have developed my understanding of 3ds Max in terms of production and problem solving. I have a better grasp of the various functions in the program, their results and how to adjust settings. The use of HDRI files and other lighting techniques have helped me create realistic lighting and a much better grasp of texturing. When a problem develops I feel much more comfortable with the problem solving tactics I have been shown.
Q. What about in 2D?
A. I have been taught an invaluable amount of Photoshop skills and also some in-house techniques to create the visualhouse style. Photo-realism is fundamental and I have so far thoroughly enjoyed developing the various skills required to produce imagery of such quality. I still have so much to learn and am eagerly tackling each new project and trying to develop. I would say that a greatly improved artistic eye for seeing issues and noticing the little details is the best asset I will take away.
Q. Is taking an extra year for a placement worth it?
A. I would recommend that any future students should strongly consider taking on a placement and learning what life after university in the industry is like. I know I will leave visualhouse with a wealth of knowledge and abilities that I can’t wait to bring with me into my final year of university and hopefully leave with a top level degree.
“Alex is doing very well, and seems to be enjoying his time with us: he is learning a lot, and he certainly brings a lot of energy to the studio. I’ve attached a recent image he’s created with us so you can see how significant his progress has been.” Emily Maginess, visualhouse Creative Director
Tomorrow we are very happy to launch our end of year 3D CGI show. All are welcome – do come and watch our student’s great CGI work chat to them individually and maybe even interview them! There will be 40+ students from our FdSc and BSc programmes covering modelling, animation and arch vis.
Here is a sneak preview of all the final projects from our FdSc and BSc students …